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IDProjectCategoryView StatusDate SubmittedLast Update
0000006Zaiband[All Projects] Backend/Corepublic2011-01-09 23:372011-01-10 09:50
Reporterzaimoni 
Assigned To 
PrioritynormalSeveritymajorReproducibilityN/A
StatusnewResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionVaporwareFixed in Version 
Summary0000006: Do not send ineffective monsters where the player is
DescriptionCf. RGRD flamewar "Combat Realism vs. Playability" at http://groups.google.com/group/rec.games.roguelike.development/browse_thread/thread/2263b2828a6a5567/b88e480ef29246ea [^] .

While I don't mind effective armor in Zaiband (and thus the hp system is fine as-is), throwing known-ineffective monsters at the player is not particularly reasonable. This has two parts:
* accurate melee and ranged power rating (with feedback from the kill counts; breeders and group-generated monsters will need different rating heuristics)
* Actually using that power rating to determine whether the monster would even be sent into a DL.

This does not apply to initial level generation, only monsters spawned afterwards (reverse-Word of Recalled?).
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- Issue History
Date Modified Username Field Change
2011-01-09 23:37 zaimoni New Issue
2011-01-10 09:50 zaimoni Target Version => Vaporware


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