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59 | [Z.C++] Backend/Core | major | N/A | 2011-02-17 00:00 | 2011-10-08 12:17 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | zaimoni | OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | 0.0.7 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 0.0.10 | ||||
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Summary: | long double IEEE emulation | ||||
Description: | Real hardware is all over the place. It looks very convenient to have our own software long double that tries to convert cleanly to the target hardware format. This needs its own compiled test driver. The target version is soft, and most likely will slide. | ||||
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Additional Information: | |||||
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43 | [Z.C++] Feature Request | minor | N/A | 2011-01-23 22:18 | 2011-10-08 12:17 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | zaimoni | OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 0.0.10 | ||||
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Summary: | Pseudorandom regression test driver framework | ||||
Description: | Again, cf. John Regehr's work. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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28 | [Z.C++] Backend/Core | minor | N/A | 2011-01-23 21:07 | 2011-10-08 12:05 |
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Reporter: | zaimoni | Platform: | Intel | ||
Assigned To: | zaimoni | OS: | Windows | ||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 0.0.10 | ||||
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Summary: | ISO mode build process | ||||
Description: | The current process assumes the presence of the memory manager in Zaimoni.STL/core.RAM . This dependency locks down Z.C++ to being built by MingW32 3.4.x/4.2.x/4.3.x for Windows (the memory manager targets Windows. It does not build in higher versions of MingW32, as illegal assembly is generated.) We'd like this to build and pass tests with -DZAIMONI_FORCE_ISO on the command line, for the MingW32 compilers noted. This is a stage 1 change. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
70 | [Z.C++] Backend/Core | tweak | N/A | 2011-09-29 20:03 | 2011-10-08 10:25 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | zaimoni | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.0.10 | ||
Target Version: | 0.0.10 | ||||
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Summary: | register_string variant that takes ownership | ||||
Description: | type_system.cpp has some call sites that can use this. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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71 | [Zaiband] Backend/Core | block | N/A | 2011-10-02 02:31 | 2011-10-03 23:14 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | zaimoni | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.0.10 | ||
Target Version: | 3.0.10 | ||||
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Summary: | debug option DEBUG_AUTOSAVE | ||||
Description: | This macro, when defined, should cause all "interesting" commands that use energy to auto-save at every move. This should make it easier to get savegames that reproduce crash bugs, etc. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
69 | [Z.C++] Backend/Core | tweak | N/A | 2011-09-29 19:40 | 2011-10-02 22:10 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | zaimoni | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 0.0.10 | ||||
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Summary: | localize the override of the pedantic option for ZParser | ||||
Description: | const bool pedantic_backup isn't exception-safe. Use the Perl localization emulation class, and also move this outside of the loop. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
68 | [Z.C++] Pre-release | block | have not tried | 2011-09-29 19:37 | 2011-10-01 01:41 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | zaimoni | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 0.0.9 | ||||
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Summary: | construct *.zip/*tar.bz2 | ||||
Description: | the usual eight | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
67 | [Z.C++] Pre-release | block | have not tried | 2011-09-29 19:35 | 2011-09-30 02:04 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | zaimoni | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.0.9 | ||
Target Version: | 0.0.9 | ||||
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Summary: | Skim all changed source files for further line of code compression/object file size optimization | ||||
Description: | I.e., complete Stage 3 | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
62 | [Z.C++] Backend/Core | major | N/A | 2011-04-15 03:21 | 2011-09-29 19:31 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | zaimoni | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.0.7 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.0.9 | ||
Target Version: | 0.0.9 | ||||
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Summary: | extension __zcc_linkage | ||||
Description: | To make the following testable, we need a compile-time extension: __zcc_linkage * -1: not declared in this scope * 0: no linkage * 1: internal linkage * 2: external linkage, own-language * 3: external linkage, C The above is a compile-time constant suitable for static assertions. ==== C linkage: external, internal, no [C1X 6.2.2p2] * static |-> internal [C1X 6.2.2p3] * extern [C1X 6.2.2p4] ** no prior definition |-> external linkage ** prior definition: remap no to external; copy internal, external *** should we warn on copying internal? [does this happen in real code?] * declaration of a function with no specifier: pretend it's declared with extern [C1X 6.2.2p5] * declaration of an object at file scope, no specifier: external linkage [C1X 6.2.2p5] * no linkage [C1X 6.2.2p6] ** identifier that isn't an object or function ** identifier that is a function parameter ** block-scope identifier for an object not declared extern ** same identifier used with both internal and external linkage: undefined behavior (Z.C++ should error out) [C1X 6.2.2p7] C++0X linkage: external, internal, no [C++0X 3.5p2 [basic.link]] * namespace scope: name has internal linkage when [C++0X 3.5p3] ** variable, function, or function template that is explicitly static ** variable that is const or constexpr, and neither explicitly extern nor priorly declared to have external linkage ** data member of an anonymous union [C++0X 3.5p4] * unnamed namespaces, and all namespaces declared within them at any depth, have internal linkage. * other namespaces have external linkage * a name with namespace scope, that has not already been given linkage, gets the linkage of the enclosing namespace if it is the name of ** a variable ** a function ** a named class (cf. p9) ** an unnamed class defined in a typedef in which the class has the typedef name for linkage purposes (cf. 7.1.3p9) ** a named enumeration (cf. 7.2) ** an unnamed enumeration defined in a typedef declaration in which the enumeration has the typedef name for linkage purposes (cf. 7.1.3) ** an enumerator belonging to an enumeration with linkage ** a template [C++0X 3.5p5] * a member function, static data member, named class or enumeration of class scope, or an unnamed class or enumeration defined in a class-scope typedef declaration such that the class or enumeration has the typedef name for linkage purposes, has external linkage if the name of the class has external linkage. [C++0X 3.5p6] * name of a function declared in block scope, and name of a variable declared by a block scope extern declaration, have linkage. ** If there is a visible prior declaration with linkage having same name and type, ignoring entities declared outside of the innermost enclosing namespace scope, the block scope declaration declares the same entity and receives the previous linkage. If there is more than one such declaration, the program is ill-formed. [C++0X 3.5p7] * a block scope declaration of an entity with linkage is not found to refer to some other declaration, then that entity is a member of the innermost enclosing namespace. But it does not introduce the member name in its namespace scope. [C++0X 3.5p8] * names not covered by the above have no linkage * except as above, a name declared at block scope has no linkage * a type is said to have linkage iff ** it is a class or enumeration type that is named, or has a name for linkage purposes, and the name has linkage ** unnamed class or enumeration member of a class with linkage ** specialization of a class template [this should be forced to have external linkage; 14.3.1 and 14.3.2 handle template argument linkage] ** fundamental type ** compound type other than a class or enumeration, compounded exclusively from types that have linkage ** cv-qualified version of a type with linkage * type without linkage shall not be used as the type of a variable or function with external linkage unless ** entity has C language linkage (7.5) ** entity is declared within an unnamed namespace ** entity is not ODR-used (3.2), or is defined in the same translation unit. [classes that have linkage, may contain members with no linkage] [C++0X 3.5p9] * Two names that are the same (p3), and that are declared in different scopes shall denote the same variable, function, enumerator, template, or namespace if ** both names have external linkage, or both names have internal linkage and are declared in the same translation unit, and ** both names refer to members of the same namespace, or to members, not by inheritance, of the same class, and ** when both names denote functions, the parameter-type-lists of the functions (8.3.5) are identifical, and ** when both names denote function templates, the signatures (14.5.6.1) are the same. [C++0X 3.5p10] * After all adjustments of types (in which typedefs are replaced by their definitions), the types specified by all declarations referring to a a given variable or function shall be identical, except that declarations for an array object can differ by the presence or absence of a major array bound (8.3.4). Violating this doesn't require a diagnostic. use linkage-specifications (extern "C", etc.; cf. 7.5) to link to non-C++ declarations. | ||||
Steps To Reproduce: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
63 | [Z.C++] Pre-release | block | N/A | 2011-04-20 19:40 | 2011-05-02 13:53 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | zaimoni | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | 0.0.8 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.0.8 | ||
Target Version: | 0.0.8 | ||||
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Summary: | construct *.zip/*tar.bz2 | ||||
Description: | Z.C++.0.0.8.dbg.tar.bz2 Z.C++.0.0.8.dbg.zip Z.C++.0.0.8.rel.tar.bz2 Z.C++.0.0.8.rel.zip Z.C++.0.0.8.src.tar.bz2 Z.C++.0.0.8.src.zip Z.C++.0.0.8.tests.tar.bz2 Z.C++.0.0.8.tests.zip | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
66 | [Z.C++] Pre-release | block | have not tried | 2011-04-21 17:25 | 2011-04-28 23:22 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | zaimoni | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | 0.0.8 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.0.8 | ||
Target Version: | 0.0.8 | ||||
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Summary: | Regenerate help file for zcc | ||||
Description: | POSIX option -E added (preprocess only) | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
64 | [Z.C++] Pre-release | block | have not tried | 2011-04-20 19:41 | 2011-04-28 23:21 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | zaimoni | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | 0.0.8 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.0.8 | ||
Target Version: | 0.0.8 | ||||
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Summary: | Adjust _version.h | ||||
Description: | needs to be for 0.0.8; also catch folder changes | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
65 | [Z.C++] Pre-release | block | N/A | 2011-04-20 19:43 | 2011-04-28 21:44 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | zaimoni | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | 0.0.8 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.0.8 | ||
Target Version: | 0.0.8 | ||||
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Summary: | Skim all changed source files for further line of code compression/object file size optimization | ||||
Description: | the usual process. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
18 | [Z.C++] Backend/Core | minor | N/A | 2011-01-11 04:05 | 2011-04-16 17:12 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | zaimoni | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.0.8 | ||
Target Version: | 0.0.8 | ||||
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Summary: | Remove normal-form imposer in CPP_notice_class_struct_union_enum, C99_notice_struct_union_enum | ||||
Description: | The normal-form we apply to const/volatile isn't obviously maintainable as zcc actually reacts to more parts of the declaration. It also unexpectedly changes the textual representation of the program. Simply removing the normal form imposer triggers asserts. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
52 | [Z.C++] Backend/Core | minor | have not tried | 2011-02-04 09:40 | 2011-04-15 02:28 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | zaimoni | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.0.7 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.0.8 | ||
Target Version: | 0.0.8 | ||||
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Summary: | Wire in thread_local storage class properly | ||||
Description: | * _Thread_Local (C1X) and thread_local (C++0X) need to be at the same array slot in C99_decl_specifiers and CPP0X_decl_specifiers * Then the users of these C arrays (C99_decl_specifier_scanner and CPP0X_decl_specifier_scanner) need to actually pay attention to thread-local storage class. (They're compatible with static and extern, but no other storage classes.) | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1 | [Zaiband] Backend/Core | minor | N/A | 2011-01-09 23:33 | 2011-02-17 03:17 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | zaimoni | OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | Vaporware | ||||
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Summary: | Super ghosts | ||||
Description: | Passwall monsters that can get triple moves on the player, should be very deadly. Ghosts are the earliest examples of these. Note: this will cause Zaiband 3.0.8 to be alpha, as the monster list will need rebalancing. Problem: If the player is next to a wall, the passwall monster should be getting free melee attacks once it gets a proper setup: @#G @G# [move] @G# [attack] @#G [back off] Note that since the G is in a wall at all times, that the only effects that can hit in V mechanics are Line of Sight (LoS) and melee. [Both missiles and ball/bolt spells do not penetrate walls.] Heng(band) mechanics is not a panacea for the player, since even then walls block further propagation of ball/bolt/missile effects. In diagram below, a ball spell detonating at x cannot reach the Xorn X even in Heng mechanics; the ghost G can be tagged only with Heng mechanics. .x. @#G .#X [Note: pushing off to vaporware because I haven't decided how to code the triple-move detection yet. I had to make energy gain a public stat, but prototyping suggests this could be arranged to be an "emergent" feature, rather than specifically coded.] | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
60 | [Zaiband] Backend/Core | minor | have not tried | 2011-02-17 00:45 | 2011-02-17 03:16 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | zaimoni | OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | 3.0.9 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 3.0.10 | ||||
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Summary: | project_p : move blind messages to table | ||||
Description: | these messages are typically first first. Lines of code reduction. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
54 | [Zaiband] Backend/Core | minor | have not tried | 2011-02-05 21:38 | 2011-02-17 03:15 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | zaimoni | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 3.0.9 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.0.10 | ||
Target Version: | 3.0.10 | ||||
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Summary: | Migrate stun, confusion, fear counters to agent_type | ||||
Description: | this affects: monster_type: byte stunned; /**< Monster is stunned */ byte confused; /**< Monster is confused */ byte monfear; /**< Monster is afraid */ timed_effects: TMD_STUN,TMD_AFRAID,TMD_CONFUSED This needs a new array core_timed in agent_type. It would be good to make player/monster effects consistent while we're at it, but don't overexert there. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
57 | [Z.C++] Backend/Core | minor | N/A | 2011-02-08 12:23 | 2011-02-16 23:40 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | zaimoni | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.0.7 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.0.8 | ||
Target Version: | 0.0.8 | ||||
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Summary: | making defining INSTALL_TO macro optional | ||||
Description: | This optimizes the default build from SVN checkout. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
55 | [Z.C++] Backend/Core | minor | N/A | 2011-02-06 18:15 | 2011-02-14 19:11 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | zaimoni | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.0.7 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.0.8 | ||
Target Version: | 0.0.8 | ||||
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Summary: | Convert this kind of fragment to a function and condense | ||||
Description: | char* tmp2 = _new_buffer_nonNULL_throws<char>(ZAIMONI_LEN_WITH_NULL(tmp3.second)); memmove(tmp2,tmp_front.data()+tmp3.first,tmp3.second); tmp.index_tokens[0].token.first = tmp2; should be tmp.index_tokens[0].token.first = C_string_make(tmp_front.data()+tmp3.first,tmp3.second); | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
51 | [Z.C++] Backend/Core | tweak | always | 2011-02-04 09:20 | 2011-02-11 11:02 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | zaimoni | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.0.7 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.0.8 | ||
Target Version: | 0.0.8 | ||||
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Summary: | Warning suppression, Zaimoni.STL/Core.RAM/memory.cpp | ||||
Description: | memory.cpp:922: warning: unused parameter 'tracer' memory.cpp:934: warning: unused parameter 'tracer' memory.cpp:954: warning: unused parameter 'tracer' memory.cpp:960: warning: unused parameter 'tracer' | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
56 | [Zaiband] Backend/Core | minor | N/A | 2011-02-07 20:39 | 2011-02-09 07:31 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | zaimoni | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 3.0.9 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.0.10 | ||
Target Version: | 3.0.10 | ||||
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Summary: | Relocate extract_energy reference array to a static member of agent_type from global | ||||
Description: | It always uses the speed member anyway. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
50 | [Z.C++] Backend/Core | minor | N/A | 2011-01-29 05:17 | 2011-02-08 12:22 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | zaimoni | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.0.7 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.0.8 | ||
Target Version: | 0.0.8 | ||||
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Summary: | Change default location for zcc, z_cpp executables to bin subdirectory of top-level source | ||||
Description: | This requires counter-changes to the testing subdirectory, but gets the following benefits * failing to adjust the INSTALL_TO macro no longer breaks default builds * don't need to edit test case drivers during release process | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
48 | [Z.C++] Backend/Core | tweak | N/A | 2011-01-26 09:12 | 2011-02-06 08:21 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | zaimoni | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.0.7 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.0.8 | ||
Target Version: | 0.0.8 | ||||
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Summary: | MetaToken<T>::release() as alternative to MetaToken<T>::TransferOutAndNULL | ||||
Description: | This would help make ZParser.cpp more concise. It's not a functional replacement, as TransferOutAndNULL does memory management on the target. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
53 | [Zaiband] Backend/Core | minor | N/A | 2011-02-04 10:51 | 2011-02-05 21:04 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | zaimoni | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 3.0.9 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.0.10 | ||
Target Version: | 3.0.10 | ||||
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Summary: | Complete imposing zaimoni::simple_lock on uses of character_icky | ||||
Description: | C++ conversion; this foolproofs the use of character_icky as a fake lock variable. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
49 | [Z.C++] Backend/Core | tweak | N/A | 2011-01-27 01:14 | 2011-02-04 09:14 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | zaimoni | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 0.0.7 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.0.8 | ||
Target Version: | 0.0.8 | ||||
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Summary: | Switch GetCCharacterLiteralAt to static, with return type char* rather than a reference parameter | ||||
Description: | This should reduce the line count slightly. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
46 | [Z.C++] Pre-release | block | N/A | 2011-01-25 02:50 | 2011-01-29 23:03 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | zaimoni | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.0.7 | ||
Target Version: | 0.0.7 | ||||
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Summary: | construct *.zip/*tar.bz2 | ||||
Description: | this also verifies the build instructions | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
45 | [Z.C++] Pre-release | block | have not tried | 2011-01-25 02:48 | 2011-01-27 02:53 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | zaimoni | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.0.7 | ||
Target Version: | 0.0.7 | ||||
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Summary: | Adjust _version.h | ||||
Description: | * version # to 0.0.7 * relocate INSTALL_TO macro to here to make adjusting the full install path easier | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
44 | [Z.C++] Pre-release | block | N/A | 2011-01-25 02:46 | 2011-01-27 02:30 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | zaimoni | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.0.7 | ||
Target Version: | 0.0.7 | ||||
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Summary: | Skim all changed source files for further line of code compression/object file size optimization | ||||
Description: | General stage 3 cleanup. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
Notes | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
47 | [Z.C++] Backend/Core | minor | N/A | 2011-01-25 06:17 | 2011-01-25 06:17 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | Vaporware | ||||
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Summary: | Target machine string encodings | ||||
Description: | The standards do not dictate the representation of ordinary string literals. The implemented default is "either the code point fits in an unsigned char, or die". We should at least support UTF8 as well. There probably are similar issues with wchar_t-based string literals. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
17 | [Z.C++] Backend/Core | tweak | N/A | 2011-01-11 00:38 | 2011-01-25 04:44 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | zaimoni | OS: | |||
Priority: | low | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.0.7 | ||
Target Version: | 0.0.7 | ||||
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Summary: | INC_INFORM wants a variant for weak_token | ||||
Description: | INC_INFORM(const char* const,size_t) is being called with both values from the same weak_token in many places. This is definitely a source code size reduction, and may be an object file size reduction. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
23 | [Z.C++] Backend/Core | major | have not tried | 2011-01-14 03:30 | 2011-01-25 02:35 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | zaimoni | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.0.7 | ||
Target Version: | 0.0.7 | ||||
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Summary: | const/volatile struct test case suite | ||||
Description: | actually exercise declaring const/volatile struct-typed variables. This does imply building out the backend support for them. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
Notes | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
22 | [Z.C++] Backend/Core | major | N/A | 2011-01-14 03:29 | 2011-01-25 02:35 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | zaimoni | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.0.7 | ||
Target Version: | 0.0.7 | ||||
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Summary: | const/volatile union test case suite | ||||
Description: | actually exercise declaring const/volatile union-typed variables. This does imply building out the backend support for them. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
Notes | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
24 | [Z.C++] Backend/Core | major | have not tried | 2011-01-14 03:31 | 2011-01-25 02:34 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | zaimoni | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.0.7 | ||
Target Version: | 0.0.7 | ||||
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Summary: | const/volatile class test case suite | ||||
Description: | actually exercise declaring const/volatile class-typed variables. This does imply building out the backend support for them. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
Notes | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
42 | [Z.C++] Backend/Core | major | N/A | 2011-01-23 22:15 | 2011-01-23 22:20 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 0.1.0 | ||||
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Summary: | enough of asm() directives to represent *NIX utilities true, false | ||||
Description: | This refers to the C++ standard's very implementation-defined asm() directive, which takes a C string literal. The general plan is to use these directives, and their analogs in implementation-reserved namespaces, to implement inline assembly that reasonably directly corresponds to *.zo file content. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
41 | [Z.C++] General | minor | N/A | 2011-01-23 22:09 | 2011-01-23 22:09 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | Vaporware | ||||
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Summary: | Exotic hardware feature catalog | ||||
Description: | So we know what Z.C++ could have to cross-compile to. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
40 | [Z.C++] General | minor | N/A | 2011-01-23 22:05 | 2011-01-23 22:05 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | Vaporware | ||||
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Summary: | Target languages | ||||
Description: | Placeholder so we don't forget what languages are interesting. * C * C++ * FORTRAN 66, 77, 90, ... (implement these in sequence) * ALGOL68 * Haskell98 More languages are possible. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
View Issue Details | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
39 | [Z.C++] Backend/Core | major | N/A | 2011-01-23 21:59 | 2011-01-23 21:59 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 0.1.0 | ||||
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Summary: | Enough of *.zo format to represent *NIX utilities true, false | ||||
Description: | *.zo is scheduled to be the internal object format for Z.C++ . We'll have to be able to export to more conventional formats (e.g., OMF, ELF) that do not have the support for link-time program correctness features Z.C++ needs. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
38 | [Z.C++] Feature Request | minor | N/A | 2011-01-23 21:49 | 2011-01-23 21:50 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | Vaporware | ||||
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Summary: | parallel versions of the Python helper scripts in the tools directory, in other scripting languages. | ||||
Description: | To avoid language lock-in for these. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
View Issue Details | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
37 | [Z.C++] Feature Request | minor | N/A | 2011-01-23 21:44 | 2011-01-23 21:44 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | Vaporware | ||||
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Summary: | CLang: __has_feature magic macro | ||||
Description: | Implement this if we actually have something relevant. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
View Issue Details | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
36 | [Z.C++] Feature Request | minor | N/A | 2011-01-23 21:43 | 2011-01-23 21:43 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | Vaporware | ||||
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Summary: | CLang: __has_builtin magic macro | ||||
Description: | Implement this if we actually have something relevant | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
View Issue Details | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
35 | [Z.C++] Backend/Core | major | N/A | 2011-01-23 21:39 | 2011-01-23 21:41 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 0.1.0 | ||||
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Summary: | Compile *NIX utilities true and false to at least one executable format. | ||||
Description: | Probably PE (Windows), although ELF is also high on the list. For *NIX, don't ignore the older formats (e.g., aout). | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
View Issue Details | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
34 | [Z.C++] Backend/Core | major | N/A | 2011-01-23 21:34 | 2011-01-23 21:40 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 0.1.0 | ||||
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Summary: | C/C++ no-template function declaration parsing | ||||
Description: | Need this for int main, obviously. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
View Issue Details | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
33 | [Z.C++] Feature Request | minor | N/A | 2011-01-23 21:29 | 2011-01-23 21:29 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | Vaporware | ||||
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Summary: | Pseudorandom test driver for arithmetic -- zcc, z_cpp | ||||
Description: | Cf. John Regehr's work. It's based on Lua, but other implementations should be fine. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
View Issue Details | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
32 | [Z.C++] Feature Request | minor | N/A | 2011-01-23 21:25 | 2011-01-23 21:25 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | Vaporware | ||||
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Summary: | Enforce restrictions on incoming macro parameters for INT.._C and UINT..._C families in stdint.h/cstdint | ||||
Description: | The standards require a single unsuffixed integer literal token. This would use a new ZCC pragma. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
View Issue Details | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
31 | [Z.C++] Backend/Core | minor | have not tried | 2011-01-23 21:18 | 2011-01-23 21:18 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | Vaporware | ||||
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Summary: | Cross-platform floating point arithmetic emulation | ||||
Description: | A generic IEEE 754 extended format; basically a long double emulation based on uintmax_t. comp.lang.fortran suggests there's quite a bit of hardware out there that isn't even remotely close to IEEE. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
View Issue Details | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
30 | [Z.C++] Backend/Core | minor | have not tried | 2011-01-23 21:11 | 2011-01-23 21:12 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | Vaporware | ||||
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Summary: | Build on MSVC 10.0 | ||||
Description: | MSVC 10, express edition -- free, major compiler. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
There are no notes attached to this issue. |
View Issue Details | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
29 | [Z.C++] Backend/Core | minor | N/A | 2011-01-23 21:09 | 2011-01-23 21:11 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | Vaporware | ||||
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Summary: | Build on Knoppix | ||||
Description: | Knoppix has a live DVD that ships with GCC. Make Z.C++ build here. | ||||
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19 | [Z.C++] Backend/Core | major | N/A | 2011-01-11 10:58 | 2011-01-23 02:09 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | zaimoni | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.0.7 | ||
Target Version: | 0.0.7 | ||||
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Summary: | const/volatile enum test case suite | ||||
Description: | actually exercise declaring const/volatile enum-typed variables. This does imply building out the backend support for them. | ||||
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26 | [Z.C++] Backend/Core | minor | have not tried | 2011-01-23 02:03 | 2011-01-23 02:04 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | Vaporware | ||||
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Summary: | Warn for static const declarations of variables, whose types have trivial constructors, without initializers | ||||
Description: | The variable isn't usable (undefined behavior) until it's initialized to a valid value, and it takes a const_cast to do that. const_cast could fail at runtime if the variable lands in a read-only section. | ||||
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25 | [Z.C++] Backend/Core | major | N/A | 2011-01-22 21:23 | 2011-01-22 21:23 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | Vaporware | ||||
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Summary: | Basic initializer support and recognition for declarations | ||||
Description: | Actually check that initializers are expressions. A later stage would associate them with their declarations. | ||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
21 | [Zaiband] Backend/Core | block | N/A | 2011-01-12 09:48 | 2011-01-14 06:10 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | zaimoni | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.0.10 | ||
Target Version: | 3.0.10 | ||||
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Summary: | relocate player object awareness to player_type from object_kind | ||||
Description: | New field: byte* object_knowledge; Want to load this, and inventory, with player information rather than beforehand. | ||||
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3 | [Zaiband] Backend/Core | block | N/A | 2011-01-09 23:35 | 2011-01-12 08:39 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | zaimoni | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.0.10 | ||
Target Version: | 3.0.10 | ||||
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Summary: | Force "know all monster information" option on? | ||||
Description: | Need to make a style decision -- exactly what information should be visible in-game (as opposed to by examining the edit files). I'm strongly tempted to just eliminate the whole cheat option "know all monster information" (and the corresponding monsters learn/monsters cheat AI options). Of course, this does make the self-healing problem more acute. | ||||
Steps To Reproduce: | |||||
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8 | [Zaiband] Backend/Core | crash | N/A | 2011-01-09 23:44 | 2011-01-11 10:51 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | zaimoni | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | 3.0.9 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.0.10 | ||
Target Version: | 3.0.10 | ||||
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Summary: | stabilize line of sight | ||||
Description: | We have problems with the precise permissive field of view algorithm: crash-on-look-at-wrong-square. | ||||
Steps To Reproduce: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
15 | [Z.C++] Backend/Core | major | N/A | 2011-01-10 00:16 | 2011-01-11 04:02 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | zaimoni | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 0.0.7 | ||
Target Version: | 0.0.7 | ||||
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Summary: | standardize struct/class/union/enum parsing | ||||
Description: | We'd like struct/class/union/enum parsing to be a function call so that it can be done from within function parameter lists, etc. Migration remaining: * C: UNION_NAME, UNION_NAMED_DEF, UNION_ANON_DEF, STRUCT_NAME, STRUCT_NAMED_DEF, STRUCT_ANON_DEF; then eliminate dead switch * C++: UNION_NAME, UNION_NAMED_DEF; then eliminate dead switch | ||||
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7 | [Zaiband] Backend/Core | minor | N/A | 2011-01-09 23:43 | 2011-01-10 09:50 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | Vaporware | ||||
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Summary: | Redo store interface to handle indefinite quantities | ||||
Description: | Specifically, the Home: its space limitation is too restrictive, currently. Cf. "Tales of the Bold Rogue"/Eddie Grove, at http://groups.google.com/group/rec.games.roguelike.angband/browse_thread/thread/bebff4c9dadf9479/a3ab6062c598226a [^] . On the flip side, stores should *not* stock anything which the player has "too many of". | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
6 | [Zaiband] Backend/Core | major | N/A | 2011-01-09 23:37 | 2011-01-10 09:50 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | Vaporware | ||||
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Summary: | Do not send ineffective monsters where the player is | ||||
Description: | Cf. RGRD flamewar "Combat Realism vs. Playability" at http://groups.google.com/group/rec.games.roguelike.development/browse_thread/thread/2263b2828a6a5567/b88e480ef29246ea [^] . While I don't mind effective armor in Zaiband (and thus the hp system is fine as-is), throwing known-ineffective monsters at the player is not particularly reasonable. This has two parts: * accurate melee and ranged power rating (with feedback from the kill counts; breeders and group-generated monsters will need different rating heuristics) * Actually using that power rating to determine whether the monster would even be sent into a DL. This does not apply to initial level generation, only monsters spawned afterwards (reverse-Word of Recalled?). | ||||
Steps To Reproduce: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
5 | [Zaiband] Backend/Core | minor | N/A | 2011-01-09 23:36 | 2011-01-10 09:49 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | Vaporware | ||||
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Summary: | Informative telepathy | ||||
Description: | Consider whether telepathy should give more information than just where monsters are. [This goes under unfair death prevention, but is rather wargame-like in effect.] Note that this reduces cheating AI quite a bit. Possibilities include * detailed attack information [de-cheats the AI a lot] * resistances [although elementals and exotic hounds may be a bit skewed; being *made* of an attack form may make the monster oblivious to being resistant to the attack form. (de-cheats the AI some)] * monster race, if this shouldn't be simply obvious. (Currently, it is formally known upon the first kill.) | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
4 | [Zaiband] Backend/Core | minor | N/A | 2011-01-09 23:36 | 2011-01-10 09:49 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | Vaporware | ||||
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Summary: | Reasonable tactical movement | ||||
Description: | 1) Melee-only monsters should actively try not to be seen, at least when this is consistent with staying close to the player. This includes: * not stepping into a player light radius * stepping back so that a player's next move doesn't let the player see the monster, at least in corridors * Note that, due to Zaiband's visibility fixes, often the "nearest possible distance before being seen" is 2; this should be considered acceptable. 2) Monsters with ranged attacks should not advance and be seen, when they could use their ranged attack instead. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2 | [Zaiband] Backend/Core | major | N/A | 2011-01-09 23:34 | 2011-01-10 09:49 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | Vaporware | ||||
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Summary: | Monsters should wake up sleeping monsters | ||||
Description: | Cf. http://angband.oook.cz/forum/showthread.php?t=733&page=4 [^] . This should be easy, with the already-revised noise system. Probably we should require sleeping monsters to be in LoS of a monster that also has LoS on the player (otherwise the DL will wake up way too fast.) Thinking about this more carefully: If a monster has LoS to the player * If the monster also has LoS to a sleeping monster, then try to wake up the sleeping monster. Use minimum of sensory ranges for this. [Done] * If the player resists something, update resistance information. If we have LoS on an awake monster that uses the resisted attack, and that does not have LoS on the player, communicate the resistance information. * Wake-up shouting precludes communication. Set some reasonable limit on communication attempts per round (3 or 4), possibly controlled by internal energy level. Note that not all monsters can communicate with other monsters, or receive communications. It is also unclear how many languages are involved. * All Morgothian employees understand each other. [Change terminology when deTolkeinizing the setting.] * STUPID monsters neither try to communicate, nor receive communications. * Maybe an ASOCIAL flag that turns off communication outright? (Tigers, for instance.) * Hounds (Z and C) are rather vocal, but not awesomely intelligible to others. * Elementals and organic beings should be natively mutually unintelligible. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
14 | [Z.C++] Feature Request | minor | N/A | 2011-01-09 23:52 | 2011-01-10 09:34 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | Vaporware | ||||
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Summary: | Enforce standards' restrictions on identifiers | ||||
Description: | From GCC: #pragma GCC poison ___ ... : makes referenced identifiers preprocessing errors when tokenized after this point. Doesn't affect uses before that point, even in macro expansions. * this is a special case of a feature needed to allow headers to enforce C/C++/POSIX reserved keywords. We also need to render identifiers toxic by prefix and/or suffix, in some cases context-sensitively. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
13 | [Z.C++] Feature Request | minor | N/A | 2011-01-09 23:51 | 2011-01-10 09:34 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | Vaporware | ||||
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Summary: | option --deathstation | ||||
Description: | Named after the legendary Deathstation 9000, which uses every loophole in the language standards possible to fail to compile programs. We only implement this option for "easy" instances. The differences between stddef.h and cstddef, and stdind.h and cstdint, would be the first targets | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
10 | [Z.C++] Feature Request | minor | N/A | 2011-01-09 23:48 | 2011-01-10 09:34 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | Vaporware | ||||
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Summary: | option --do-what-i-mean | ||||
Description: | The option --do-what-i-mean should allow (but warn on) constructs that are perfectly well-defined, but prohibited by the standards anyway. Example 1: #if 1 #elif #endif Example 2: #ifdef __VA_ARGS__ #endif | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
9 | [Z.C++] Feature Request | minor | N/A | 2011-01-09 23:47 | 2011-01-10 09:33 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | Vaporware | ||||
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Summary: | option to disable C99 __VA_ARGS__ suppression | ||||
Description: | It's theoretically possible that ancient C code could use __VA_ARGS__ ; we'd need to disable C99 behavior to compile that. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
12 | [Z.C++] Backend/Core | minor | N/A | 2011-01-09 23:50 | 2011-01-10 09:33 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | Vaporware | ||||
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Summary: | float.h | ||||
Description: | This target-specific header needs to be dynamically generated. Deferring to vaporware as cross-platform emulation of floating point is not required of the C preprocessor. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
11 | [Z.C++] Backend/Core | minor | N/A | 2011-01-09 23:49 | 2011-01-10 09:32 |
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Reporter: | zaimoni | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | Vaporware | ||||
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Summary: | Support CHAR_BIT!=8 | ||||
Description: | Actually two items: * support native CHAR_BIT!=8 (e.g., the current string-escaping techniques won't work for CHAR_BIT==10 as they assume all characters can be octal-escaped) * support target CHAR_BIT different than native CHAR_BIT The absolute minimum CHAR_BIT we could have to worry about is 6 (EBDIC platforms), although representing the entire legal character set takes 7 bits. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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