MantisBT - Zaiband
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0000054Zaiband[All Projects] Backend/Corepublic2011-02-05 21:382011-02-17 03:15
zaimoni 
zaimoni 
normalminorhave not tried
resolvedfixed 
3.0.9 
3.0.103.0.10 
0000054: Migrate stun, confusion, fear counters to agent_type
this affects:
monster_type:
    byte stunned; /**< Monster is stunned */
    byte confused; /**< Monster is confused */
    byte monfear; /**< Monster is afraid */

timed_effects: TMD_STUN,TMD_AFRAID,TMD_CONFUSED

This needs a new array core_timed in agent_type. It would be good to make player/monster effects consistent while we're at it, but don't overexert there.
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Issue History
2011-02-05 21:38zaimoniNew Issue
2011-02-05 21:38zaimoniStatusnew => assigned
2011-02-05 21:38zaimoniAssigned To => zaimoni
2011-02-11 20:29zaimoniNote Added: 0000019
2011-02-17 03:15zaimoniStatusassigned => resolved
2011-02-17 03:15zaimoniFixed in Version => 3.0.10
2011-02-17 03:15zaimoniResolutionopen => fixed

Notes
(0000019)
zaimoni   
2011-02-11 20:29   
Confusion done. Adding hasted and slowed to the effects list to convert.