MantisBT - Zaiband
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0000006Zaiband[All Projects] Backend/Corepublic2011-01-09 23:372011-01-10 09:50
zaimoni 
 
normalmajorN/A
newopen 
 
Vaporware 
0000006: Do not send ineffective monsters where the player is
Cf. RGRD flamewar "Combat Realism vs. Playability" at http://groups.google.com/group/rec.games.roguelike.development/browse_thread/thread/2263b2828a6a5567/b88e480ef29246ea [^] .

While I don't mind effective armor in Zaiband (and thus the hp system is fine as-is), throwing known-ineffective monsters at the player is not particularly reasonable. This has two parts:
* accurate melee and ranged power rating (with feedback from the kill counts; breeders and group-generated monsters will need different rating heuristics)
* Actually using that power rating to determine whether the monster would even be sent into a DL.

This does not apply to initial level generation, only monsters spawned afterwards (reverse-Word of Recalled?).
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Issue History
2011-01-09 23:37zaimoniNew Issue
2011-01-10 09:50zaimoniTarget Version => Vaporware

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