Anonymous | Login | Signup for a new account | 2024-11-10 23:38 UTC |
Main | My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | |||||
ID | Project | Category | View Status | Date Submitted | Last Update | |
0000003 | Zaiband | [All Projects] Backend/Core | public | 2011-01-09 23:35 | 2011-01-12 08:39 | |
Reporter | zaimoni | |||||
Assigned To | zaimoni | |||||
Priority | normal | Severity | block | Reproducibility | N/A | |
Status | resolved | Resolution | fixed | |||
Platform | OS | OS Version | ||||
Product Version | ||||||
Target Version | 3.0.10 | Fixed in Version | 3.0.10 | |||
Summary | 0000003: Force "know all monster information" option on? | |||||
Description | Need to make a style decision -- exactly what information should be visible in-game (as opposed to by examining the edit files). I'm strongly tempted to just eliminate the whole cheat option "know all monster information" (and the corresponding monsters learn/monsters cheat AI options). Of course, this does make the self-healing problem more acute. | |||||
Tags | No tags attached. | |||||
Attached Files | ||||||
Notes | |
(0000003) zaimoni (administrator) 2011-01-12 08:39 |
Looks like this was already implemented when bootstrapping Mantis. |
Issue History | |||
Date Modified | Username | Field | Change |
2011-01-09 23:35 | zaimoni | New Issue | |
2011-01-10 09:49 | zaimoni | Target Version | => Vaporware |
2011-01-11 10:53 | zaimoni | Assigned To | => zaimoni |
2011-01-11 10:53 | zaimoni | Severity | major => block |
2011-01-11 10:53 | zaimoni | Status | new => confirmed |
2011-01-11 10:54 | zaimoni | Target Version | Vaporware => 3.0.10 |
2011-01-12 08:39 | zaimoni | Note Added: 0000003 | |
2011-01-12 08:39 | zaimoni | Status | confirmed => resolved |
2011-01-12 08:39 | zaimoni | Fixed in Version | => 3.0.10 |
2011-01-12 08:39 | zaimoni | Resolution | open => fixed |
Copyright © 2000 - 2010 MantisBT Group |