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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000004||Zaiband||[All Projects] Backend/Core||public||2011-01-09 23:36||2011-01-10 09:49|
|Target Version||Vaporware||Fixed in Version|
|Summary||0000004: Reasonable tactical movement|
|Description||1) Melee-only monsters should actively try not to be seen, at least when this is consistent with staying close to the player. This includes:|
* not stepping into a player light radius
* stepping back so that a player's next move doesn't let the player see the monster, at least in corridors
* Note that, due to Zaiband's visibility fixes, often the "nearest possible distance before being seen" is 2; this should be considered acceptable.
2) Monsters with ranged attacks should not advance and be seen, when they could use their ranged attack instead.
|Tags||No tags attached.|
|2011-01-09 23:36||zaimoni||New Issue|
|2011-01-10 09:49||zaimoni||Target Version||=> Vaporware|
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