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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0000004 | Zaiband | [All Projects] Backend/Core | public | 2011-01-09 23:36 | 2011-01-10 09:49 | ||||||
Reporter | zaimoni | ||||||||||
Assigned To | |||||||||||
Priority | normal | Severity | minor | Reproducibility | N/A | ||||||
Status | new | Resolution | open | ||||||||
Platform | OS | OS Version | |||||||||
Product Version | |||||||||||
Target Version | Vaporware | Fixed in Version | |||||||||
Summary | 0000004: Reasonable tactical movement | ||||||||||
Description | 1) Melee-only monsters should actively try not to be seen, at least when this is consistent with staying close to the player. This includes: * not stepping into a player light radius * stepping back so that a player's next move doesn't let the player see the monster, at least in corridors * Note that, due to Zaiband's visibility fixes, often the "nearest possible distance before being seen" is 2; this should be considered acceptable. 2) Monsters with ranged attacks should not advance and be seen, when they could use their ranged attack instead. | ||||||||||
Tags | No tags attached. | ||||||||||
Attached Files | |||||||||||
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Date Modified | Username | Field | Change |
2011-01-09 23:36 | zaimoni | New Issue | |
2011-01-10 09:49 | zaimoni | Target Version | => Vaporware |
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