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IDProjectCategoryView StatusDate SubmittedLast Update
0000004Zaiband[All Projects] Backend/Corepublic2011-01-09 23:362011-01-10 09:49
Reporterzaimoni 
Assigned To 
PrioritynormalSeverityminorReproducibilityN/A
StatusnewResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionVaporwareFixed in Version 
Summary0000004: Reasonable tactical movement
Description1) Melee-only monsters should actively try not to be seen, at least when this is consistent with staying close to the player. This includes:
* not stepping into a player light radius
* stepping back so that a player's next move doesn't let the player see the monster, at least in corridors
* Note that, due to Zaiband's visibility fixes, often the "nearest possible distance before being seen" is 2; this should be considered acceptable.

2) Monsters with ranged attacks should not advance and be seen, when they could use their ranged attack instead.
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- Issue History
Date Modified Username Field Change
2011-01-09 23:36 zaimoni New Issue
2011-01-10 09:49 zaimoni Target Version => Vaporware


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