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Wargame Mechanics

(If you need wargame rules that are immediately usable, please consult Free Wargames Rules.)
Why another set of rules for a tactical wargame (or roleplaying game)?

Because I want realistic results, not ego-building results. The rules that I use to document the more intricate parts of my science fantasy need to do two things:

As a side effect, the rules are more in the style of a wargame.

Fundamentals:

I use Steve Jackson's GURPS as a pre-alpha version (it's usually a "good first guess"). The final mechanics for the wargaming system I am working on will look nothing like this.


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