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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0000005 | Zaiband | [All Projects] Backend/Core | public | 2011-01-09 23:36 | 2011-01-10 09:49 |
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| Reporter | zaimoni | |
| Assigned To | | |
| Priority | normal | Severity | minor | Reproducibility | N/A |
| Status | new | Resolution | open | |
| Platform | | OS | | OS Version | |
| Product Version | | |
| Target Version | Vaporware | Fixed in Version | | |
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| Summary | 0000005: Informative telepathy |
| Description | Consider whether telepathy should give more information than just where monsters are. [This goes under unfair death prevention, but is rather wargame-like in effect.] Note that this reduces cheating AI quite a bit. Possibilities include
* detailed attack information [de-cheats the AI a lot]
* resistances [although elementals and exotic hounds may be a bit skewed; being *made* of an attack form may make the monster oblivious to being resistant to the attack form. (de-cheats the AI some)]
* monster race, if this shouldn't be simply obvious. (Currently, it is formally known upon the first kill.) |
| Tags | No tags attached. |
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