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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000006||Zaiband||[All Projects] Backend/Core||public||2011-01-09 23:37||2011-01-10 09:50|
|Assigned To|| |
|Product Version|| |
|Target Version||Vaporware||Fixed in Version|| |
|Summary||0000006: Do not send ineffective monsters where the player is|
|Description||Cf. RGRD flamewar "Combat Realism vs. Playability" at http://groups.google.com/group/rec.games.roguelike.development/browse_thread/thread/2263b2828a6a5567/b88e480ef29246ea [^] .|
While I don't mind effective armor in Zaiband (and thus the hp system is fine as-is), throwing known-ineffective monsters at the player is not particularly reasonable. This has two parts:
* accurate melee and ranged power rating (with feedback from the kill counts; breeders and group-generated monsters will need different rating heuristics)
* Actually using that power rating to determine whether the monster would even be sent into a DL.
This does not apply to initial level generation, only monsters spawned afterwards (reverse-Word of Recalled?).
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