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| ID | Project | Category | View Status | Date Submitted | Last Update | |
| 0000054 | Zaiband | [All Projects] Backend/Core | public | 2011-02-05 21:38 | 2011-02-17 03:15 | |
| Reporter | zaimoni | |||||
| Assigned To | zaimoni | |||||
| Priority | normal | Severity | minor | Reproducibility | have not tried | |
| Status | resolved | Resolution | fixed | |||
| Platform | OS | OS Version | ||||
| Product Version | 3.0.9 | |||||
| Target Version | 3.0.10 | Fixed in Version | 3.0.10 | |||
| Summary | 0000054: Migrate stun, confusion, fear counters to agent_type | |||||
| Description | this affects: monster_type: byte stunned; /**< Monster is stunned */ byte confused; /**< Monster is confused */ byte monfear; /**< Monster is afraid */ timed_effects: TMD_STUN,TMD_AFRAID,TMD_CONFUSED This needs a new array core_timed in agent_type. It would be good to make player/monster effects consistent while we're at it, but don't overexert there. | |||||
| Tags | No tags attached. | |||||
| Attached Files | ||||||
Notes |
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(0000019) zaimoni (administrator) 2011-02-11 20:29 |
Confusion done. Adding hasted and slowed to the effects list to convert. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2011-02-05 21:38 | zaimoni | New Issue | |
| 2011-02-05 21:38 | zaimoni | Status | new => assigned |
| 2011-02-05 21:38 | zaimoni | Assigned To | => zaimoni |
| 2011-02-11 20:29 | zaimoni | Note Added: 0000019 | |
| 2011-02-17 03:15 | zaimoni | Status | assigned => resolved |
| 2011-02-17 03:15 | zaimoni | Fixed in Version | => 3.0.10 |
| 2011-02-17 03:15 | zaimoni | Resolution | open => fixed |
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