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IDProjectCategoryView StatusDate SubmittedLast Update
0000054Zaiband[All Projects] Backend/Corepublic2011-02-05 21:382011-02-17 03:15
Reporterzaimoni 
Assigned Tozaimoni 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version3.0.9 
Target Version3.0.10Fixed in Version3.0.10 
Summary0000054: Migrate stun, confusion, fear counters to agent_type
Descriptionthis affects:
monster_type:
    byte stunned; /**< Monster is stunned */
    byte confused; /**< Monster is confused */
    byte monfear; /**< Monster is afraid */

timed_effects: TMD_STUN,TMD_AFRAID,TMD_CONFUSED

This needs a new array core_timed in agent_type. It would be good to make player/monster effects consistent while we're at it, but don't overexert there.
TagsNo tags attached.
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-  Notes
(0000019)
zaimoni (administrator)
2011-02-11 20:29

Confusion done. Adding hasted and slowed to the effects list to convert.

- Issue History
Date Modified Username Field Change
2011-02-05 21:38 zaimoni New Issue
2011-02-05 21:38 zaimoni Status new => assigned
2011-02-05 21:38 zaimoni Assigned To => zaimoni
2011-02-11 20:29 zaimoni Note Added: 0000019
2011-02-17 03:15 zaimoni Status assigned => resolved
2011-02-17 03:15 zaimoni Fixed in Version => 3.0.10
2011-02-17 03:15 zaimoni Resolution open => fixed


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